Technical Art Portfolio
Featured Games
Ready, Wind-up, Fly! (2024)
3D Adventure & Puzzle Game | Nov - Dec 2024 | Team of 2
Technical & 3D Artist, Programmer, Cinematic Designer, Sound Designer,
Game Designer
Unreal Engine 5
I modeled the structure of the house, designing it to resemble a hot air balloon base. We then together created and modeled the detailed interior to evoke a childish and dreamy atmosphere. We also developed custom flat shaders and materials, incorporating sketch-like outlines with wooden and paper textures to enhance the handcrafted, storybook aesthetic. Finally, I used Level Sequences to create narrative cutscenes.
Camalot (2024)
3D Adventure & Puzzle Game | Oct 2024 | Team of 2
Technical & 3D Artist, Programmer, Sound Designer, Game Designer
Unity
I modeled and textured the architecture of the medieval castle, blending oppressive, red-tinted visuals with high-tech elements. To enhance this fusion, I implemented customized red skybox with day-night cycle and a post-processing volume featuring glitch effects, adding a unsettling and fantasy atmosphere to the scene. Finally, I created the cutscenes by scripts.
Shaders & VFX
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Water Shader & Interactive Ripple Effect
Unity Shader Graph, HLSL Shader, C# Script
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Distorted Dissolve Skybox
Unity HLSL Shader

Holographic Card Shader
Unity Shader Graph

Model Particle Deformation Effect
Unity VFX Graph, SDF

Energy Trail Effect
Unity VFX Graph
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Abstract Particles
UE 5 Niagara System

Neon, Glitch, & Scanning Effect
UE 5 Post-processing Material

Cross Hatching Shading
UE 5 Post-processing Material
Modeling & Rendering
Props Modeling
Maya, Substance Painter
Environment Design, Modeling, & Rendering
Maya, Substance Painter, UE 5
Environment Design, Modeling, & Rendering for Camalot
Blender, Photoshop, Unity
Environment Design, Modeling, & Rendering for Ready, Wind-up, Fly!
Blender, Photoshop, UE 5
Environment Lighting & Rendering, Rain Drop Effect & Shader
UE 5 Blueprints, Niagara System, Material Graph
Procedural Art


Procedural City Generation
Houdini, UE 5
Procedural Modeling & Animation
Houdini
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Procedural City Generation
Houdini, UE 5
Procedural Modeling & Animation
Houdini
Interactive Design
Transparent Divide (2024)
OSC Controlled VisAudio Design | Dec 2024 | Solo Project
Unreal Engine 5, TouchOSC, Wwise
I tried to explore the integration of interactive audio and visual elements using TouchOSC as a control interface. Additionally, this also experimented with gameplay mechanics to enhance player engagement through dynamic audio-visual feedback, creating an immersive and responsive experience.
Sounds of Memory (2024)
LiDAR Scanning VisAudio Design | Jan - 2024 | Solo Project
Unreal Engine 5, Niagara System
To preserve the memory of the past decade living in NYC, I captured the essence of its city sounds using advanced audio technologies in Unreal Engine. Utilizing MetaSounds and Audio Particle Effect Visualization, the game brings an immersive auditory experience to life. Players navigate a dynamic cityscape where every sound shapes their exploration, evoking a deep sense of place and memory.